Robert.Ingl.in

About

Hi! My name is Robert Inglin and I am a Game Developer and Programmer. I started programming when I was 14 and haven't looked back. I have almost completed my BS in Game Design and Development from RIT. Before RIT I spent most of my time working in the web development field. Much of that being in the field of web apps and browser compatibility.

My main interests lie in graphics development, and I enjoy working on projects that focus on bringing realism to games and programs. I also spend a fair amount of time studying artificial intelligence and working on Browser games.

Cubed

2D Platformer with a 3D twist.

Technologies

  • Javascript

Ω - Omega Deferred Graphics Engine

Deferred Lighting Graphics Engine.

Technologies used

  • Java
  • OpenGL

MegaTexture & Terrain Generation

Tech Demo for the MegaTexture clipmapping technique.

Technologies used

  • C++
  • OpenGL

Block Man

A 2D puzzler

Technologies used

  • C++
  • DirectX
  • Flash

Toobz

Tube based Shoot'Em Up.

Technologies used

  • C++
  • DirectX

ModEngine

Hybrid Raytracing-Rasterization Game Engine

Technologies

  • C++
  • DirectX
  • OpenCL

Haze RTS

HTML5 RTS

Technologies

  • Javascript

Tiddus - Goes to main website

Web development library for HTML5 Games and Applications.

Technologies

  • Javascript
  • Flash

Javascript Raytracer - Online Demo

Technologies

  • Javascript

Other Projects

Formal Education

Bachelor's Degree in Game Design and Development - Rochester Institute of Technology 2010 - 2012 (Academic portion completed)

Associate Degree in Business Administration - Tompkins Cortland Community College 2007 - 2009

Experience

Languages:

Libraries & Programs

Resumé

My resumé is also available for download here.